When does the game take place? How does time work?
The game will take place in modern, current time. Time will move forward like normal, day-for-day. Posts can totally be backdated, so don't fret if you miss a day!
Do journal names need to be IC or OOC?
Go wild! For the purposes of this game, you can have either an IC or OOC name. Just don't be obnoxious, please. Avoid lots of dashes and numbers.
How do we use the journals/comms?
cirque_rp is for all things IC – threads, texts, emails, messages, messages sent via scrying balls, anything delivered by any sort of bird, messages in bottles, or things written on the walls in what may or may not be blood.
cirque_oc is a locked comm for game members to post OOC stuff. Questions, hiatus notices, love letters, etc.
Individual "journal" updates can be made, preferably with a "date of posting" included. This would also be the place to post Instagrams, Facebook messages, Twitter stuff, whatever. We're making the assumption that all of these journals are linked, we'll say via a magically-moderated closed network, and visible to everyone unless locked to particular people.
How long has the circus been around, exactly?
Wouldn't you like to know? While The Management has nothing to say about the circus' history (surprise, surprise), there are reports that a similar mysterious circus was touring as early as the 1400s. Of course, these reports are unsubstantiated and probably ridiculous, right? Right. There's documentation that the Cirque has existed (more or less) in this stationary form since the mid-1700s – beyond that, everything becomes speculation.
Are characters allowed to leave the Circus?
Complicated question, but the short answer is yes. Characters ARE allowed to leave the circus grounds on their own. They can go into town, go shopping, go hunting – whatever. As long as they return every night for their shifts.
Characters can also choose to leave the Circus permanently. Sometimes things happen (IC or OOC) which just don't allow them to stay around. If they break their contract formally with the Management, they might be allowed to return at some point. If they just leave without saying anything, they probably won't be welcomed back without a really good explanation.
Speaking of shifts...What are the operational hours for Cirque?
The Cirque Nocturne opens for the weekend each Thursday at full dark, and closes for the week Sunday at dawn.
Can employees message or speak directly to Management?
No, all issues that cannot be dealt with by Security must go through the Ringmaster. Very rarely an employee will receive communication directly from Management – these come in the form of magically-appearing letters, and usually involve being summoned to the Management's Pavilion. Aside from these rare summons, all communication with Management comes through the Ringmaster. He alone can speak to Management, and can sometimes be heard talking to Them while in his suite, or in other private areas.
What happens to the bodies?
There are a lot of things in the circus that sort of... eat people. Vampires, sirens, shifters – all of these types of characters tend to leave bodies in their wake. Sometimes these are disposed of in IC ways. For instance, a vampire might choose to create a ghoul or a blood-doll instead of leaving another dead body laying around. Sirens don't tend to leave lots of fleshy bits left, but they DO rack up missing persons interviews – for these characters, the Management keeps an eye on how often they're feeding so as not to allow them to rouse suspicions. Deaths related to shifters are often messy and can usually be passed off as animal attacks. We ask that you suspend your disbelief a little bit.
The flip-side of that suspension of disbelief is that characters cannot go around leaving chunks of human victims laying around. First, ew – no one wants to step on a liver. Second, that's outside of the realm of "possible" even for our group of supernatural misfits. If your character has a penchant for killing humans, please talk with the Mods about how this is going to go, because we're going to need plausible ways that they've avoided detection by both human authorities and sanctions from the Management.
What are the limitations on supernatural powers?
Honestly, there isn't a strict answer to this beyond, "Be reasonable." This is a supernatural game, so there are lots of fun things and powers to play, and we love to see different things done with all these options. But it isn't any fun at all to play with a hugely overpowered character who can do everything, know everything, and who has no weaknesses. That's just really boring and more than a little irritating.
So keep in mind that while your character can have awesome powers and strengths, they should also have weaknesses, vulnerabilities, and flaws. That's the stuff that makes characters interesting, not being able to punch God in the face.
Can my character be mistaken for/ be an incarnation of a God/Goddess?
The short answer is No.
The long answer is while there are gods and goddess, demons and angels, being a God or demi-god, mistaken or otherwise, is a power level/concept we feel does not fit into our game.
Can my character be a historical figure? The character from that one fairy-tale? Etc?
Again, no. While there may be some coy hinting to relations being historical figures, the characters cannot be historical figures themselves. And given the environmental concept of the game, fairy-tales don't exist in real life. The Grimm Brothers' stories were just stories. The characters in the stories could have been based on your great-grandmother but please refrain from wording it in a way that makes them sound like the story was real.
Are characters allowed to have NPC children? What about PC kids?
NPC youngsters are absolutely allowed in game. Some characters are going to have come to the circus with families of different kinds, and we're okay with that. The only caveat is that even NPC characters under the age of 18 may not engage in any sexual scenes. Yes, we know it's sad that we have to make that a rule, but things are what they are.
Underage PC characters are something of a different matter, and would need to be considered on a case-by-case basis. (Mod approval needed.) If you're just dead set on playing a kid/teenager, we might be able to work something out for it. (But the pb and character must not be younger than 16.) However, the same guideline would be applied: absolutely no sexual activity for characters under the age of 18.
What happens after the contract is signed?
The new employee is immediately sent to the Ringmaster, who will assign their job and show them to their suite, all while explaining the rules.
So my character has to interview for their job?
Sort of. It's more the Ringmaster considering the character's strengths and weaknesses, along with considering information passed along by Management. Employees can ask for a particular job, but if they're unsure of what they want (or ill-suited to it) then they'll be assigned a role.
What does he go over in the meeting?
After placing them in a job, the Ringmaster also goes over rules, expectations, etc. He also shows them to their suite.
What are these rules like, anyway?
The rules of the Cirque are as follows, and will be explained thoroughly to every employee:
• There are many creatures among us with many abilities that may not settle right with someone new, but be assured that our number one rule here is that other employees are not food.
• Human patrons may be fed on, as that is natural for many creatures here. Do not interfere with feedings unless they are causing unwanted attention, and then you must go to Security. Let them deal with it rather than trying to handle it yourself and potentially getting chewed on.
• Shifters/Vampires are not to turn humans, whether patron or employee, without express permission. Not all humans know what being turned will be like, nor do they have the 'right stuff' to survive or thrive afterward.
• You have a suite just for you, but if you wish to move into someone else's suite you must ask first.
• The Ringmaster is the end of all discussions and decisions, as he is the only one who communicates with Management. If you have a problem, feel free to send him a message on our network or find him on the grounds.
Some character profiles have "Room Inspiration" in them, what's up with that?
Basically some of us are nerds that spend a bunch of time on character details. This is a purely optional thing to add to profiles! All characters have a suite of rooms in the plantation house, which never seems to be full or overcrowded. These suites change magically to suit the desires of their inhabitants. Some players have found inspiration for the interiors of their characters' homes online and chosen to post this in their profile.
Are characters allowed to have pets?
It's okay now and again for a character to find/acquire/keep a pet. By the same token, there would be inherent problems that they would have to take into account... like the sheer volume of predators living in the circus. There would always be a chance that Mr. Fluffy would turn into a shifter's midnight snack, or become possessed by something, or... Well. You get the idea.
My character is the only In-Game operator/performer of a location, does that mean they're the only one?
Great question and heck no! We understand that some locations might not have many in-game characters and additionally could cause one to assume one's character is at the Alamo holding the line; but, we ask all players to imagine each location is well-staffed. This allows one to feel like their character has the ability to enjoy in-game events and we hope to inspire more world building. Some of our favored locations have come organically. Such as the river ribboned through the Cirque as a practical need to cool and water all the horses of the Cirque! One can always play out the notion, just like at one's own work, mentioning to try and get a shift switched with so-and-so to be able to go to that awesome party that's about to happen.
Can my character leave the circus?
Well... yes and no. Can they physically leave the grounds? Yes. Can they stay off the grounds? No. Any character that tries to remain off-grounds for more than 12 hours will find themselves transported back in the same fashion that they were transported to the Cirque on October 31, deposited safe and sound right back into their room at the Plantation House. Any employee trying to leave the New Orleans greater metro area will find that exactly the same thing happens. Management's previous stance on employees leaving the circus seems to have changed.